
She never has a chance to sing her psychic songs of domination and sleep.Īs the Spring Nymph falls unconscious, Raithenn approaches. Luckily for the adventurers, they are able to whittle away at her health until she is knocked unconscious. Normally a vibrant shade of green, this Nymph has been riddled with purple-black veins and has a purple cloud of corruption trailing in her wake.

Eventually, however, the party realizes that if they can push the dryads away from their comrades, then the dryads can no longer control them.Īs the last dryad is knocked unconscious, the Spring Nymph of the Grove rises up from the ground. The dryads are able to charm the heroes and force the warriors to take damage that is intended for them. But, before the heroes can catch their breaths, a pair of dryad recluses appear next to the Circle Stones. After a struggle, the vines are defeated. The tangled vegetation constantly tries to impale the heroes and attempts to snare and immobilize them. Raithenn begs them, however, not to kill the Spirit of the Grove – as she is the Protector of the Circle and without her, the runes will hold no power.Īs the party nears the circle, they see a pair of bloodthorn vines. Any travel using the teleportation runes is impossible until the Circle of cleansed. The druid is quite distressed, as the spirits of the Grove have become corrupted.

She leans (one suspects, unnecessarily) upon a heavy gnarled staff. She is a spry eighty year old human, who is dressed in robes of brown and green. Upon reaching the Druid Grove, the group encounters the Arch Druid, Raithenn. he wishes to use the teleportation circle to travel to his home in the Feywild. In the wake of the events concerning the drow sorcerer Maven, Aramil is anxious to visit the Druid Grove to the northwest of Albridge.
